September 16th, 2009

Copy, paste, gain traction, get sued and sue others. This seems to be the social gaming lifecycle these days. Look at Zynga. It was sued for copyright infringement by Psycho Monkey and Mob Wars. The latter case was only recently settled, but in the meantime, Zynga has turned around and filed 22 copyright and trademark lawsuits against other developers. As it happens, offense is better than defense, so it makes sense to start attacking others, particularly when you’re big, powerful and can afford pricey counsel. In just July ‘09 Zynga filed 14 suits.
Truth is, the barrier to entry in this industry is so low that almost everyone can start a social gaming studio. However, success is not quite around the corner. If you want to become rich, you’ll have to do what rich people do. Make viral, easily monetizable games. And this is where all the evil starts. Copy, paste iterate…. until you make it viral. Acquire users. Gain traction. Become popular. And just as you start thinking you’ve finally made it, someone else is around the corner to blackmail you for a wallet share. So you pay out big bucks. To compensate the loss, you sue others, hoping that you can recover the damage…
Tags: Facebook, lawsuit, litigation, social gaming, zynga
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September 3rd, 2009
Many Facebook marketers have been wondering what makes some Facebook pages grow tremendously overnight. In my experience, there are three factors that account to a sudden growth: 1. stumbling upon a new viral pocket; 2. heavy investment in ads (this is probably the most common); and 3. Facebook page mergers.
The chart above depicts what happened to the official page of the Portuguese football star Cristiano Ronaldo. The page gained almost 500,000 users on August 29th, in contrast to a few thousand fan additions a day. Ronaldo’s page now has around 3 million fans, and is ranked as one of the most popular pages on Facebook.
So how did the fan base grow? It was actually quite simple. Facebook decided to add members from Ronaldo’s unofficial Facebook page (app. 500,000 users) to the official page. And that’s why you’re seeing this one-time spike. Chances are this won’t happen to you, so you’d have to think creatively about how to boost the number of your Facebook page fans.

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August 28th, 2009

Farmville is currently the most successful game on Facebook, attracting over 35 million monthly unique users. The game is relatively new, having launched on June 19. Players create and manage virtual farms, with connectivity to friends through the Facebook social network. They can also purchase virtual items such as plants, animals, and buildings.
How did Farmville become the top Facebook game?
First of all, note the Farmville is a straight knock-off of another popular game called Farm Town. If you’ve played Farm Town, you won’t need any education about how to use Zynga’s version of the game, since it’s almost an exact copy. As industry analysts humorously point out, the only additional feature Farmville needs is “the ability to import the game from Farm Town over to Farmville as a tool to take over the users.”
Second, note that Farmville focuses extensively on friend interactions. In Farmville, users can visit their friends’ farms and add them as neighbors. Farmville is viral as it focuses on interactions among friends, not strangers. In Farm Town, however, users interact with their neighbors, who are not necessarily their friends.
Third, Farmville provides a better user experience than Farmtown. If you’ve played Farm Town, it probably did not take you too long to notice the bugs. Often times you would click on a plot of land in Farm Town, and it does not respond. That doesn’t happen in Farmville.
So for better or for worse, Farmville is taking off where Farm Town left it off, and is poised to take over the “social farming” space. Farmville has successfully removed all the kinks and now all what’s left is viral growth. In addition, Zynga is also investing in a large ad campaign which has been showing up all the time on Facebook. Not surprising considering that this is a typical strategy for Marc Pincus. They are rumored to spend over $50 Million on ads altogether. The company continues to grow due to aggressive marketing strategies, even if that includes blatantly copying others and overspending on ads.
Tags: Facebook, Farm Town, Farmville, social apps, social games, social marketing
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